AI Insights · Timothy · June 2022
Top 5 Match 3 Games in Oceania: Q2 2022 Performance
Discover the performance trends of the top 5 Match 3 games in Oceania during Q2 2022, covering weekly downloads, revenue, and active users.
In Q2 2022, the top 5 Match 3 games in Oceania demonstrated varied performance trends across downloads, revenue, and active users. Here’s a detailed look at each app's performance based on data from Sensor Tower.
Empires & Puzzles: Match 3 RPG by Small Giant Games had a dynamic quarter. Weekly revenue fluctuated, peaking at around $98K in the last week of May, while the lowest revenue was approximately $59K in early May. Downloads ranged from 1K to 1.4K weekly, showing a generally stable trend. Active users hovered around 10K, with a slight dip to 9.5K mid-June.
Puzzles & Survival from BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED also experienced fluctuations. The highest weekly revenue was about $88K at the end of March, decreasing to around $61K by mid-May. Downloads saw a gradual increase, peaking at 2.6K in early May. Active users showed a consistent presence, staying between 7.1K and 7.8K throughout the quarter.
DRAGON BALL Z DOKKAN BATTLE, published by Bandai Namco Entertainment Inc., displayed a notable variation in revenue. The highest revenue was around $96K in late April, while the lowest was approximately $11K in mid-June. Downloads remained relatively low, with a range from 342 to 587 weekly. Active users were steady, fluctuating slightly between 8.1K and 8.6K.
Gold and Goblins: Idle Games by AppQuantum Publishing Ltd saw its revenue peak at around $35K in the last week of June. Downloads varied, with a high of 7.1K in mid-April and a low of 4.4K in mid-May. Active users were robust, peaking at about 20.9K in mid-June and dropping to around 17.1K in mid-May.
Best Fiends - Match 3 Puzzles from Seriously maintained consistent revenue, peaking at approximately $30K at the end of March. Weekly downloads varied from 701 to 967, with the highest in the last week of June. Active users fluctuated slightly, ranging from 7K to 8.2K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.